In terms of performance, all the models in the pack use a 1024×1024 texture (diffuse, specular, normal, illumination), along with a 128×128 LOD texture (diffuse, specular, illumination). ![]() Street lights should be disabled with the roads used for “accessing” the building, since the model already contains lights (and street lights will clip through it). For best results, I suggest using several mods: Fine Road Tool, Road Anarchy, MoveIt, No-Pillars Mod, and More Network Stuff (I think this is the one that lets you remove lights). The exposed surfaces that would normally be covered up with roads are textured at a lower resolution, since they are not intended to be seen. The terminal design is setup for a split-level road, where the upper level is for departures, and the lower level is for arrivals. It should be noted that these are not functional, and are listed as transportation buildings, so they do not generate tourism.Īdditionally, these assets do not have jetbridges attached to them. This is a collection of buildings for a large airport terminal.
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